Economy & trading
Starting balance, currency naming, /pay, balance commands, money top, OP tools, and per-player economy toggles. Auction house with search; instant sell via /sell using worth.yml (shulkers count contents).
Everything below ships in the main plugin. Toggle pieces in config.yml without ripping out the rest.
Starting balance, currency naming, /pay, balance commands, money top, OP tools, and per-player economy toggles. Auction house with search; instant sell via /sell using worth.yml (shulkers count contents).
One job per player. Deliver items on a schedule, list worker-tagged AH listings with discounts, and track deadlines in /jobinfo. Miss a deadline and face a real-day cooldown.
Named homes with dialog menus — teleport, rename, delete, and pick preset or custom HEX colors. Defaults are configurable; operators are not capped by the home limit.
Pause-screen button (custom label) and /menu share one hub: homes, auction, sell, TPA, leaderboards, RTP, friends, pay, stats, ender chest, optional GSit sit/lay, OP gamemode, settings last.
Follow-based friends (mutual follow = friends), TPA / TPAHere with privacy rules, random teleport near you inside the world border, and leaderboards for money, playtime, kills, blocks, and more.
Player vs player hits start a visible timer. While active, home, TPA, and RTP are blocked. Operators are never tagged; PvP against an OP only tags the non-OP.
In-hub settings for chat filters, notifications, bio, and visuals — including optional money display under the player in-world (not in tab or chat).
SQLite storage, structured console logging for important actions, feature flags in config, and builds aligned to each supported Paper line.
Players are never locked into dialogs. Auction, sell, homes, friends, RTP, pay, stats, settings, and the rest all work from chat.